ProcrastiKnight
This is the updated version with slight bugfixes (the list of fixed/remaining bugs is shown below). Game content is identical to original, which can be found here: https://phasmantic.itch.io/procrastiknight
Description: Go on a quest to defeat the evil king! Or.. not? He needs to be challenged sooner or later, but first, you should go get better armor.
Controls: Use WASB to move and LMB to attack. Press ESC to view/upgrade your armor. Use shift to dash, once unlocked. After unlocking the respective tools, hold LMB to chop wood or mine ore.
Music courtesy of Jacob Bell (https://open.spotify.com/artist/2lQgI3qlHiiPpUAsomVyVd). Used with Artist's permission.
Sound effects made with Bxfr.
Player, tiles, backgrounds and some enemies were sourced from asset packs. Sources:
- Player Base Model (Edited): https://lyaseek.itch.io/minifhumans
- Villagers:
- Spider Enemy: https://elthen.itch.io/2d-pixel-art-spider-sprites
- Backgrounds:
- Cave Tileset: https://ultrageek.itch.io/free-pixel-art-tileset
- Forest tileset: https://free-game-assets.itch.io/free-swamp-2d-tileset-pixel-art
- The rest of the artwork was made by me
Bugfixes:
- Fixed bug where player could not move after being hit or killed if player was attacking (but had not hit anything) when receiving damage.
- Fixed web version from crashing when loading (due to the game trying to load a music stream while the playback was specified as sample for web).
Known (remaining) bugs/issues:
- Upgrade description sometimes does not appear as intended. Upgrades are as follows:
- Wood lvl 1: get air attack; lvl 2: air attack gives a second jump; lvl 3: hitting opponent or object gives a second air attack.
- Copper lvl 1: gives dodge (shift button) that allows player to dodge through enemies and spider webs; lvl 2: allows dodge to be used in the air; lvl 3: unimplemented
- Iron lvl 1: Increase collection damage with tools and allows normal attack sequence to be held; lvl 2-3: unimplemented
- Not enough ore exists in the game to get max iron and copper lvl
- Some parallax backgrounds are displayed a little too high
- Player is “jittery” running into certain blocks (unsure on cause)
- Pickaxe is sometimes used when sword should be used instead (i.e. on destroyed rocks, when enemies are nearby)
- The "Craft copper armor" objective is broken, and does not update when finished
- Objective resource counters do not update when first displayed
- If you dash into webs with spiders (but not through), no damage is received, but the player does not pass through the web
- Some music tracks do not loop (can be temporarily fixed by toggling in menu)
- Spiders do not deal damage or knockback if you stand inside them
- While talking to NPCs, player can open and close the menu to walk away (when movement should be locked).
Comments
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To be honest, I enjoyed the first 10 minutes of the game (well, me actually upgrading the character to one point), but I think at one point I just maxed the character in the wood system and I got a little bored.
However, I got to say, the game looks really good, and I might try it more a little bit later, but this time I may play the Updated Version though.
Overall, it is a good game, and I enjoyed it quite a bit.
Thanks for playing and for the comment! This is the updated version btw. The original version doesn't load unless you downloaded it.